Later on, you'll probably be able to buy the game via Paypal once the game is sold via a larger distributor/reseller. This is because I wouldn't have to deal with Paypal directly.
In the meanwhile, don't forget you can buy via credit/debit card. (I don't receive your card number, it's safely handled by Stripe). If you don't have a card, you can buy bitcoin at certain ATMs with cash and send payment to me that way (see Bitcoin payment page for details).
(The rationale here is that if people can just watch the whole game on YouTube, they won't have any reason to buy it since this is a linear adventure. So please don't post the whole thing on YouTube where anyone can just search "The Kobolds Left Behind" and watch the whole thing for free. And no, splitting it up into a series of fifteen minute videos that adds up to a full game playthrough is also not allowed.)
Very no, for the reasons explained in those videos.
Sorry, I am overwhelmed with G2A scammers and no longer offering free codes to pretty much anyone (unless they worked on the game, of course). The game is very affordable, so I encourage purchasing a legitimate copy.
How does it work?
It is an internet activation check on your game key, limiting how many computers can run it.
What if I upgrade my system, can I run out of activations?
The activations expire over time, so there is no problem if you upgrade computers.
Does it modify my system files?
It does not modify your system files in any way and does not run in the background or require special privledges.
Can I play offline?
Yes. Just boot the game up to its Main Menu screen with an internet connection and then play sometime within the following two weeks.
Why?
My goal with the DRM is to make something light enough that it's unnoticeable by people who legitimately play the game, but still deters piracy. Stopping piracy is important, because game sales directly affect whether I can keep making games or not. Roughly 90% of copies of my previous game, MOI, were pirated. If even some of them had bought the game instead, it could have been improved and expanded instead of having to go back to contract work. I want to be able to continue making fun games for you instead of running out of money a third time, so if you're a pirate, please consider buying a legitimate copy of the games you play -- at an indie scale, every single purchase really does make a difference.
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